showing 18 games

namepublisher(developer)year arrow_downwarddescription
Extermination  Sony Computer Entertainment (Deep Space;Japan Studio)2001It has no conscience.
It takes no prisoners.
It knows no mercy. And its out there.
[b]Somewhere...[/b]

[b]... December 24, 2005.[/b]
A Marine Special Forces Recon Unit is despatched to Fort Stewart, a top-secret government base somewhere in the Antarctic - the most uninhabitable place on earth. They are responding to a distress call sent out by the research team stationed there. No further communication has been received. It is clear that something has gone terribly wrong at Fort Stewart. It is up to you to exterminate whatever threat may lie within. In the process of you will be forced to confront your past, your future, and your very worst fears. Prepare to fight. Prepare to win.
[b]And be prepared to die.[/b]

* Epic storyline and well drawn characters bring the You into the game, creating the experience of real fear, anxiety and apprehension...
* Control your character using the innnovative and intuitive region action system - allows you to react with lightning reflexes...
* Stunning cut scenes seamlessly integrate into the game, so that it becomes more like a movie experience where you control the action...
[Box blurb [sic]]***GTIN-12: [code]7 11719 27292 2[/code]
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Commandos 2: Men of Courage Eidos Interactive (Pyro Studios)2002 labelimageminimize
The Thing  Black Label Games (Computer Artworks)2002The Thing for the PS2 follows a military rescue team as they investigate the mysterious deaths of an American scientific expedition in the Antarctic. That?s right! The same scientific expedition that Kurt Russell was a member of in the 1982 film The Thing. This groundbreaking game features the revolutionary ?trust/fear interface? this interface adds a new dimension to the genre - How you influence non-player characters psychological state determines whether or not these characters will cooperate with you. Just like the paranoia that started in the film, you?ll never know who?s been taken over by the Thing and who hasn?t. Puzzle solving will be key to your survival. With many ways to accomplish each objective, no two people will play the game the same way.
[R2D2-A]
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Conflict: Desert Storm Gotham Games (Pivotal Games)2002Conflict: Desert Storm lets you lead one of the best-known and most feared special operations forces in the world: the elite British SAS or the U.S. Delta Force. Covert missions take you through hostile environments where only your expertise in stealth, tactics, and firepower will ensure the success and safety of your men. Your missions are as unpredictable as they are dangerous: from vital Scud-hunting missions deep within enemy territory to highly secretive rescue and assassination operations in Baghdad itself.***
[12]***
[32]
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Delta Force: Urban Warfare Novalogic (Rebellion Developments)2002 labelminimizeminimize
Battle Engine Aquila Atari (Lost Toys)2003This game has been called ?the re-birth of the classic 2D shooter in 3D?. An epic battle rages between the Forseti and the Muspell as the oceans rise and land disappears. The Forseti compel you to help protect their remaining land by taking charge of the ultimate war machine ? the Battle Engine. Whether in walking or in flying mode, you have access to an array of destructive weapons and you receive constant direction from base command. By commanding a device so powerful and advanced, your battlefield decisions will shape the direction of each engagement and, ultimately, the entire war. labelimagesubject
Aliens versus Predator: Extinction  Electronic Arts (Zono)2003All I can say about this game is that it would've been awesome without the Predators, with twice as long vision range and if completing the optional objectives was actually useful. Others beside me have expressed their desire for multiplayer, too, though I personally would've loved a custom scenarios.

[b]Basic description:[/b]
There's a campaign for each faction: colonial marines, predator clan and the xenomorph hive. Each campaign has 7 missions with varying goals, though each requires killing of something before the day is done (even if the actual goal isn't to kill anyone). Personally I found the xenomorph campaign to be easiest and the most enjoyable, wishing there was much more of it. The marines came second though with them the gameplay is much more difficult since their extrasensory detector does not allow attacking outside the sight radius. Predator campaign is the hardest, mostly because you control only so few characters and they some specialized units require specialized units from you that normally aren't very useful. Usually at these times you'd want your other units to stay the hell away from the combat, but they have inborn suicidal tendencies which prevent this (although you could tell them not to move, but that eliminates most of their usefulness in pretty much every other situation). More powerful units are unlocked as each campaign progresses.

[b]Faction specifics:[/b]
[i]Marines[/i] have only ranged weapons, some only useful at close range - such as the flamethrower marine. Marines have only motion detector to see outside their visibility range and therefore rely on sending synthetics to increase it (synthetics also are the only ones to carry the detector). Without this the marines are severely disadvantaged due to their even naturally abysmal sight range and reliance on ranged weapons (kinda quirky for the purely ranged faction to have the worst sight). Some marine weapons have questionable effectiveness, such as the impact grenade launchers the regular pulse rifle marines get. Single alien warrior can survive 4+ hits from such and still be combat efficient. Marines are healed by the specialized medic who also removes special effects caused by predators and xenomorphs. Synthetics and the sentry gun are the only ones that can dispel predator cloak. Marines gain miniscule amount of requisition points (credits) with each kill (20-50 or so), and they can additionally tap to power stations for additional though finite credit flow (usually 2000; compare the price of 350 of synthetic and you get the picture). Reinforcements are called in by a ComTech and they arrive at the nearest drop site, marked by a landing beacon (part of the level design, can't be designated by the player). If no ComTech survives, the player must do with what she has left as there's no way to order new troops or new ComTechs after that. Medics require another medic to heal themselves, so having two medics is a necessity. Marines are also limited that they can only bring 6 units to the mission with each call and have to wait for the dropship to arrive drop the new troops and leave before more can be ordered.

[i]Predators[/i] have range of melee and ranged units. Heavy emphasis on cloaking and taking out any detectors employed by the opposition. With vision enhancements the effective sight radius is immense, making plasmacasters, disc throwers, and spear throwers immensively powerful. Unfortunately the AI knows your reliance on cloaking and spams detectors half the time, effectively nullifying any benefits it has in your use, due to their vast numbers, it isn't practical to kill them instead of the other units with actually damaging weapons. Predators require energy to keep the cloak active, which usually lasts for quite some time, but the energy regenerates extremely slowly. The same energy is used by the medical equipment each predator carries (they can heal only themselves). The center of operations for predators is the Shrine, a floating altar with a veritable weapons system and ability to rapidly self-repair. Predators have three global upgrades unlike the other factions, unlocking each of the three vision modes for detecting heat, electrical and predator signatures at extreme range. Unfortunately none of these seem to catch synthetics, making humans the most difficult opponent you face. A minuscule amount of requisition is gained with each kill, more is gained by extracting the skulls from the slain enemies (your enemies can destroy the corpses to prevent this, and some of your weapons totally annihilate the bodies, also preventing it). The Shrine works similarly to a ComTech in terms of its necessity. However, new troops arrive instantly by drop pods around the Shrine.

[i]Xenomorphs[/i] effectively simulate the alien life cycle and have heavy emphasis on melee units. Xenomorphs have decent sight radius and additionally employ "spore vision". Spore vision works by marking any [i]organic[/i] enemies so they're visible to the player at any range from henceforth, also eliminating any use of the predator cloak. The xenomorph lifecycle starts with the egg, which bursts open and sends a facehugger flying at the nearest enemy. This is rather unusual event, though. Without any other units, the facehugger would quickly seek prey and impregnate them with a chestburster. The chestburster rapidly emerges and evolves to one of the xenomorph breeds designated by the host organism. Runners and drones from animals, warriors from humans, predaliens from predators and so forth. The egg must be upgraded to Praetorian egg at cost of 300 points, which then gives birth to praetorian facehugger, a much larger and tougher one that can impregnate armed marine single handedly (regular facehuggers require a large group to accomplish it). This produces Praetorian xenomorph regardless of host creature, similar to drone and warrior but much tougher and powerful. The Praetorian also disperses spores. Praetorian can then be evolved into hive queen, the near-equivalent of CommTech and Shrine except it's effectively even more powerful version of the Praetorian. Unlike the other factions, the queen does not order new troops, instead, she lays eggs at steady pace (though this makes her immobile and unable to defend herself, the egg production can be ceased to change this, but growing a new egg sack costs some requisition points). The other xenomorphs are used to kill enemies, drones are especially important with their cystic upgrade as any creature infected with them creates more powerful xenomorphs (prefixed with cystic). Usually you want several drones to accompany your war parties to ensure as many as possible are infected with them. Almost all xenomorphs leave their victims alive although comatose. These comatose creatures can then be dragged back to the hive (gather command is especially useful for this) where the ready waiting facehuggers can safely impregnate the creatures. Human civilians and animals have a habit of respawning, so you [i]usually[/i] have ready source for at least one breed of xenomorphs. There can be only one queen however, but if the queen is lost, as long as you have at least one egg, praetorian facehugger, or praetorian, a new one can be acquired as easily as your basic xenomorph breed. Xenomorphs also don't spend their points on acquiring new troops, only upgrades. Drones are unique also in the manner that they can spawn hive nodes that produce the spore vision, they also produce biogrowth in a small radius on which xenomorphs heal. Only Runner and PredAlien can heal outside of this. Since aliens need so little of the points for anything real, the player can and should spam the hive nodes to expand their early warning system, increase the number of locations where they can heal and generally to be a nuisance to the other factions. Note however, that the facehuggers slowly die outside of the alien biogrowth and generally have abysmal resilience to beatdown, making them only useful in large masses against mostly singular armed enemies, however, since they're free, they do provide some use.

[i]Common[/i] to all factions are that upgrades are once per mission style instantaneous improvements to all units of certain type, usually costing 350 points on average (from range of about 200-600).***[b]unit limit[/b] - pitiful 25 for marines, 45 for xenomorphs and 12 for predators.
[b]objective indicator[/b] - not always present, though these usually explicitly tell you to find it.
[b]status effects[/b] - some of the upgrades cause these, especially the xenomorph ones. The flamethrower upgrade makes the most sense. The predator bleeder spear makes some sense but is implemented in a very status effect-like manner.

Faction specific tags:
* Marines - healing, repairing, most weapon tags
* Aliens - autoregen (only with few aliens or at specific locations)
* Predators - pole arms, all energy weapons, energy regen***[sic]
SURVIVAL OF THE FIERCEST

Battle for control of planet LV-742 as aliens, predators or colonial marines in this tactical strategy game based on the Aliens versus Predator™ universe. Choose a species and outmanoeuvre your enemies for hi-tech weaponry, upgrades and control of the planet. Only by utilising the unique advantages of your breed can you determine the fate of your species.

Engage and annihilate opposing forces in over 20 unique maps: from jungles to caverns to hi-tech laboratories.

Control and upgrade never-before-seen aliens, predators and marines: each with unique tactical advantages.

Use specialised weapons including colonial marine pulse rifles, predator bleeder spears and alien face huggers to defeat foes.
[Box blurb]***Item codes: [code]FXE03504031IS[/code], [code]FXE03504031D[/code], [code]FXE03504031M[/code]***Official Description:
Control an Alien hive, direct a Predator clan, or lead an elite squad of Colonial Marines to fight for the survival of your race. Experience the Alien versus Predator universe from the perspective of the Aliens, the Predators, or the Colonial Marines in seven unique missions customized for each race. Control never-before-seen Aliens, Predators or Marines, and upgrade your weapons and abilities to gain a tactical advantage.
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Warhammer 40,000: Fire Warrior  THQ (Kuju Entertainment)2003Welcome to the dark nightmare future of the 41st Millennium, the grim era of the Imperium. War is spread across a thousand different worlds. Powerful armies of Space Marines, Imperial Guardsmen and Tau warriors are in constant conflict, unleashing carnage via deadly war machines, crushing artillery, and vast starships.***
[100]***
[12]***
[32]
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Shellshock: Nam '67 Eidos (Guerrilla BV)2004 labelimageminimize
Call of Duty: Finest Hour  Activision (Spark Unlimited)2004* Cinematic Intensity Of War: Play through epic battlefield moments that thrust you into the frontlines of World War IIs intense battles with the sights and sounds of war echoing all around you. Take on the Nazi War Machine through 12 authentic combat missions through four countries across the war-torn Eastern, North African and Western Fronts. Missions range from epic battlefield conflicts featuring hundreds of soldiers to coordinated tactical assaults, sabotage, stealth, sniper and vehicle-b
* Brothers-In-Arms: Experience the camaraderie of a squad, bound together through the chaos of battle. Through advanced AI, your squad will act like a trained military unit, with authentic military tactics laying down suppressing fire, providing cover fire and coordinating attacks on enemy positions. Your squad will be comprised of soldiers from a variety of backgrounds, with distinct personalities and roles to play on your missions. As you progress through the game, youll experience the war
* Allied Front: For the first time, console players will be able to experience the war from multiple perspectives -through the eyes of American, British and Russian soldiers. Begin your campaign as a raw Russian conscript, thrown into the harrowing battle of Stalingrad; take on the role of a British PPA Commando sent on daring raids in North Africa; and battle Nazi tank forces throughout Belgium as an American tank commander. Take on enemies with an arsenal of over 30 authentic WWII weapons
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Full Spectrum Warrior  THQ (Pandemic Studios)2005Sequel to the award winning squad-based/real-time tactical combat game, Full Spectrum Warrior: Ten Hammers improves on the ground-breaking and authentic military gaming experience with a number of innovative features threaded throughout every aspect of the game. As squad leader, players coordinate the actions of multiple infantry squads, leading them through a variety of hostile environments. An intuitive control scheme allows control of the squads in real-time as players outthink, outmaneuver and outgun enemies through more than 12 levels of intense urban warfare. Players must utilize authentic combat tactics as they battle enemies with an explosive arsenal of weapons, high-tech military equipment and new controllable mechanized units. With an enhanced multiplayer mode, player can go online and battle friends through a variety of new head-to-head and team-based objective missions.Features:
* Intense Squad Based Combat – Suppress and disband insurgent forces with the latest arsenal of weapons and equipment - all based on real-world military weaponry including the ability to control mechanized units, such as Bradley Tanks and Armored Humvees.
* True Military Gaming Experience - Use real-world combat tactics to command infantry squads, ranging from US Light Infantry and US Ranger Forces to Multi-National UN Coalition Forces - taking on a variety of combat missions through war torn environments.
* Innovative Genre-blending Game Play Experience – Delivering the most genuine infantry combat experience ever, combining squad-based combat and real-time tactical action.
* Enhanced Strategy - New features include the ability to enter interior environments and position sniper teams, save and protect hostages and control additional fire teams, Charlie and Delta.
* Command Responsibility – The lives of the squad members lie in the players every movement and decision. An in-game replay video system, allows players to evaluate their squad's combat effectiveness and learn from mistakes.
* Friend or Foe Online Game Play – Take the action online for a variety of multiplayer modes. Play through the game in Co-Op mode, go head-to-head with other players or team up for objective based missions.
* Developed by Pandemic Studios (Star Wars: Battlefront, Mercenaries and Destroy All Humans!)
[Aibo]
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AREA-51  Midway (Midway Games Austin)2005 labelimageminimize
Delta Force: Black Hawk Down NovaLogic (NovaLogic;Rebellion)2005 labelimageminimize
Full Spectrum Warrior: Ten Hammers  THQ (Pandemic Studios)2006Sequel to the award winning squad-based/real-time tactical combat game, Full Spectrum Warrior: Ten Hammers improves on the ground-breaking and authentic military gaming experience with a number of innovative features threaded throughout every aspect of the game. As squad leader, players coordinate the actions of multiple infantry squads, leading them through a variety of hostile environments. An intuitive control scheme allows control of the squads in real-time as players out think, outmaneuver and outgun enemies through more than 12 levels of intense urban warfare. Players must utilize authentic combat tactics as they battle enemies with an explosive arsenal of weapons, high-tech military equipment and new controllable mechanized units. With an enhanced multiplayer mode, player can go online and battle friends through a variety of new head-to-head and team-based objective missions.
Features:
* Intense Squad Based Combat – Suppress and disband insurgent forces with the latest arsenal of weapons and equipment - all based on real-world military weaponry including the ability to control mechanized units, such as Bradley Tanks and Armored Humvees.
* True Military Gaming Experience - Use real-world combat tactics to command infantry squads, ranging from US Light Infantry and US Ranger Forces to Multi-National UN Coalition Forces - taking on a variety of combat missions through war torn environments.
* Innovative Genre-blending Game Play Experience – Delivering the most genuine infantry combat experience ever, combining squad-based combat and real-time tactical action.
* Enhanced Strategy - New features include the ability to enter interior environments and position sniper teams, save and protect hostages and control additional fire teams, Charlie and Delta.
* Command Responsibility – The lives of the squad members lie in the players every movement and decision. An in-game replay video system, allows players to evaluate their squad's combat effectiveness and learn from mistakes.
* Friend or Foe Online Game Play – Take the action online for a variety of multiplayer modes. Play through the game in Co-Op mode, go head-to-head with other players or team up for objective based missions.
* Developed by Pandemic Studios (Star Wars: Battlefront, Mercenaries and Destroy All Humans!)
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Commandos: Strike Force Eidos Interactive (Pyro Studios)2006Europe is at its knees, Germans have reached the English Channel forcing the allies to evacuate. A new force is needed to take the fight back to the enemy. On Churchill's order a new breed of super soldier is born. Their objective: to conduct strategic missions, disrupting German operations in advance of the main allied assault force. labelimagesubject
Ghost Recon: Advanced Warfighter  Ubisoft (Ubisoft Shanghai;Ubisoft Paris)2006 labelimageminimize
Call of Duty 3  Activision (Treyarch)2006The follow-up to the #1 next-generation game, Call of Duty 3 delivers the intensity of being closer than ever to the fury of combat during the Normandy Breakout, the historic campaign that made the liberation of Paris possible and brought the Allies a step closer to Berlin. Through a seamless narrative that delivers the rush of unrelenting battle and breathtaking action, players assume the roles of four ordinary Allied soldiers—American, British, Canadian and Polish—and are thrust onto an authentic, living battlefield for an unprecedented variety of combat, with advanced high-definition graphics, detailed character animations and explosive on-screen action, delivering the most immersive and cinematically intense war experience ever. labelimagesubject
Star Wars The Clone Wars: Republic Heroes  LucasArts (Krome Studios)2009Star Wars The Clone Wars: Republic Heroes lets Star Wars fans young and old live out the sweeping galactic adventures of the Clone Wars. For the first time ever, players can fight as their favorite Jedi and clone troopers from the pre-eminent animated television series - from familiar faces like Anakin Skywalker to new heroes like Clone Captain Rex. A brand-new storyline, which bridges the gap between season one and two, takes the player on a multi-faceted adventure to stop a mysterious techno assassin's destructive plot. Built around two-player cooperative action, the accessible controls and family-friendly gameplay bring Star Wars fans across generations together like never before to fight the evil Separatists and restore peace to the galaxy. Play as your favourite Jedi heroes including Anakin Skywalker, Obi-Wan Kenobi, Ahsoka Tano, Mace Windu, and Kit Fisto. Slice and dice your way through Separatist droids with your lightsaber and Force powers and use your agility to perform amazing leaps and navigate levels filled with interactivity. Turn your enemies into weapons as you commandeer droids and use their unique abilities to blast enemies and solve puzzles as a Jedi. Be part of an elite clone trooper squad with unique gameplay that puts fire-power at your fingertips. Blast droids and unleash devastation with heavy weapons like rocket launchers and thermal detonators as Commander Cody, Captain Rex and all of your favourite clone troopers. Compete against a friend with in-level challenges for rewards and points to be spent to upgrade your character and unlock bonus items. labelimagesubject
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